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Crash Cow

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   Crash Cow One Shot Open Table Play Report Mythic Bastionland The Amber Knight The Fanged Knight Myths The Toad - NW Island The Boar - Centre Island The Troll - NE Island The Plague - SW Island The Bull - radiant *I have altered the Wilderness Roll to be: 1: radiant myth, 2-3: myth from corresponding island. Prologue Two players showed up for this session, one of which played the Fanged Knight previously and was keen to follow the lead dropped by the Rotten Seer in the last session . The Amber Knight was down for anything. We left off in Sudden Storm [003.003] last time, but decided that this session should start after a brief voyage to the main island. Havenbrook - 007.006 Morning saw the Company disembark close to Havenbrook, a sleepy hamlet. The Amber Knight, who recently came into substantial wealth, gave the captain a meagre tip. The captain, expecting nothing but to serve the knights, took this with much gratitude. In Havenbrook the Company was welcomed by Eldric, a re...

Shrouded by Sunlight

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  Shrouded by Sunlight One Shot Open Table Play Report Mythic Bastionland The Leaf Knight The Weaver Knight Myths The Wyvern The Dwarf The Sun The Wight The Bat The Cave Prologue For this one-shot I rolled up 6 random myths, rerolled the Glade (which I have no desire to play during a one-shot), then placed them randomly. When the Company encounters the first two myths those are set in stone for the session and all others fall away. I asked my players if they wanted to start with a goal, and after some back and forth we decided the Company had been tasked by the leader of a chapel to deliver a chain of precious prayer beads, a gift to the newly arrived Seer. Wight 1 - 008.008 The Company came upon a young fellow washing clothes in a creek. They all had a chat and then went on their way. Although not much happened I was glad to see that we encountered an omen from this myth. This is one that I have been looking forward to running for a while. Sure hope it gets the room to shine....

Unliving Colour

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  Unliving Colour Two Shot Open Table Play Report - Part II Part I can be found  here . Mythic Bastionland The Amber Knight The Leaf Knight The Riddle Knight The Fanged Knight Myths The Toad - NW Island The Boar - Center Island The Troll - NE Island The Plague - SW Island The Cave - radiant *I have altered the Wilderness Roll to be: 1: radiant myth, 2-3: myth from corresponding island. Prologue We ended the last session at the sanctum in the north east. After receiving visions the knights were not unified on their next goal. After some back and forth the Riddle knight prevailed in convincing the Company that the greatest threat was on the grey island to the west. We agreed that it made the most sense to start the session the moment the Company approached the island. We did do a short travel montage. The vessel was a decommissioned viking war vessel with antique round shields mounted on the ship's railing. The shields had seen better days. The Riddle knight managed to trade an ...

An Eye See Refuge

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An Eye See Refuge Two Shot Open Table Play Report - Part I Mythic Bastionland The Amber Knight The Leaf Knight The Riddle Knight The Fanged Knight Myths The Toad - NW Island The Boar - Center Island The Troll - NE Island The Plague - SW Island The Cave - radiant *I have altered the Wilderness Roll to be: 1: radiant myth, 2-3: myth from corresponding island. Prologue In an ongoing attempt to give the players more agency in the flow of the game I started the session with a recap of the last one-shot (The Company fought the Spectre whilst travelling to the seer in the icy north). Then I asked them what they wished to do during this session. Nothing too grandiose, they wished to continue where the last group left off. I still don't love how much of my precious one-shot time this player granted freedom consumes, but I feel it does  make the game way more fun. Chillbane Motte - 014.004 The session kicked off the day after the ship arrived at the small harbour. The Leaf Knight and the Rid...

Bone & Stone

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Bone & Stone Two Shot Open Table Play Report - Part II Part I can be found here . Mythic Bastionland The Leaf Knight The Weaver Knight The Shield Knight Myths The Child The Imp The Lizard The Beast The Bat The Inferno Prologue The Weaver Knight made an early exit last session, so this session started with the vision he got from drinking the funky tea. The Weaver Knight wanted to know what was causing this greying of the lands. So in his vision the Weaver Knight was running around an underground chamber (a dark cave) he knew he was looking for something, but knew not what. In his frantic search he was heating up and sweating. His heart was beating against his ribs. Then he noticed a single beam of light falling in from above and in that moment a wave of calm washed over. Alas this was short-lived as his heart exploded. Obvious right? Sudden Storm - 003.003 The Knights met up just outside the outpost. Some brief pleasantries were exchanged and onwards they went. At Sudden Storm the C...

Seize the Grey

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Seize the Grey Two Shot Open Table Play Report - Part I Mythic Bastionland The Leaf Knight The Weaver Knight The Shield Knight Myths The Child The Imp The Lizard The Beast The Bat The Inferno Prologue I wanted to play a game for some people in the Dungeons&Dyslexia discord server ( YouTube ). There had been a lively conversation about Pendragon and as a Mythic Bastionland-enjoyer I just couldn't let that slide. In a recent conversation with Horst (of  Black City Gauntlet  fame) I was shamed for making decisions where the dice and/or players would generate more interesting and surprising results. I tried to lean into that style of play slightly more than what I generally prefer. I would usually curate the myths somewhat, but for this game I rolled up 6 myths and placed them randomly. I was tempted to remove The Inferno which I had recently ran, but the potential judgement of Horst loomed great in my mind and I decided against it. Anyway there is a substantial chance that sp...

A Return to Form

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  A Return to Form One Shot Open Table Play Report Mythic Bastionland The Salt Knight The Leaf Knight The Riddle Knight The Fanged Knight Myths The Toad - NW Island The Boar - Center Island The Troll - NE Island The Spectre - radiant Prologue I had two players from the last one-shot join my game again. I was hugely surprised by how much they remembered from last time (it was either very fun or somewhat traumatizing). I had kicked myself a little that I had given little thought to epilogues during the last session, mainly due to time constraints. But here arose the chance to make amends and let these two have a prologue. The Salt Knight, being the Salt Knight, decided that they were able to understand the intricacies of the salt market and they became a provider for many food service establishments. The Fanged Knight had spent some time with Meredith, the old coot. Meredith nursed the Fanged Knight back to full health and I would say they are probably good friends at this point. I s...