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Showing posts with the label Meredith's Cabin

Balmy Weather

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One Shot Open Table Play Report Mythic Bastionland The Fanged Knight The Leaf Knight The Leaf-Clad Guard Myths The Sun Prologue - Mt. Arduus - 009.006 The previous session ended as the Company emerged from a winding tunnel in the side of Mt. Arduus. I suggested this session start here and all agreed. The Company was still set on returning the Seer (who still wishes to not be seen or heard) to her Sanctum so I asked the players how the Seer would communicate directions (something more than "go south east"). It was decided that the Leaf Knight placed parchment, ink and a quill on the ground. And while there is little mythic about written notes on parchment, we gotta get this session to take off, so this solution sufficed. Silent Summit 009.007 The Company crossed the jagged terrain in sweltering heat and were glad to reach the Sanctum where they could rest. The place had been vacated a while ago and this brought up several questions, the reasons weren't exactly forthcoming,...

Leaf & Leather

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One Shot Open Table Play Report Mythic Bastionland The Riddle Knight The Fanged Knight A Leaf-Clad Guard Myths The Toad - NW Island The Boar - Centre Island The Troll - NE Island The Plague - SW Island The Bull - radiant *I have altered the Wilderness Roll to be: 1-2: radiant myth, 3-4: myth from corresponding island. Prologue I wanted this session to continue from the  last session (despite both being one-shots). Luckily I had the Fanged Knight player reprise her role, and I had asked her to be prepared to brief the other two players. The rundown is that the Company had been spotted crouched over the fresh carcass of the Green Bull, bringer of Blessings. Word travels fast and now many in the realm want to see the Company be brought to justice. They were subsequently accosted by two Leaf-Clad Guards, one of whom they slayed (brutally and mercilessly). The other was initially wounded, but the Company tended to his wounds and brought him to Meredith's Cabin to further recuperate. Th...

Crash Cow

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One Shot Open Table Play Report Mythic Bastionland The Amber Knight The Fanged Knight Myths The Toad - NW Island The Boar - Centre Island The Troll - NE Island The Plague - SW Island The Bull - radiant *I have altered the Wilderness Roll to be: 1: radiant myth, 2-3: myth from corresponding island. Prologue Two players showed up for this session, one of which played the Fanged Knight previously and was keen to follow the lead dropped by the Rotten Seer in the last session . The Amber Knight was down for anything. We left off in Sudden Storm [003.003] last time, but decided that this session should start after a brief voyage to the main island. Havenbrook - 007.006 Morning saw the Company disembark close to Havenbrook, a sleepy hamlet. The Amber Knight, who recently came into substantial wealth, gave the captain a meagre tip. The captain, expecting nothing but to serve the knights, took this with much gratitude. In Havenbrook the Company was welcomed by Eldric, a recent retiree who in hi...

Quenching the Thirst

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One Shot Open Table Play Report Mythic Bastionland The Salt Knight The Leaf Knight The Glass Knight The Fanged Knight Myths The Toad - NW Island The Inferno - Center Island The Troll - NE Island The Spectre - radiant *I have altered the Wilderness Roll to be: 1: radiant myth, 2-3: myth from corresponding island. Arrival After a long voyage the Company arrived at the southern tip of the middle island. The steeds kissed the ground, glad to have solid ground under their feet. Spectre 1 - 008.011 The Company was walking through a wooded area when they met the procession. They thought the mourners were kinda sussy at first, but the mourners turned out to be pretty chill. The Salt Knight was asked to maybe say a few words, and they were like "bruh what, I didn't even know them" so they settled on a prayer in silence. Inferno 1 - 008.010 I felt "the ground is hot" was insufficient for knights traveling on horseback and to have the omen happen during a lunch break felt ...