Woland - A Collaborative Mythic Realm - Part 1
Part I This is part of an ongoing project that you can read about here . -=-=- There are conveniently 20 hex-flowers so participants may roll a d20 to determine which hex-flower they are allowed to fill in. I rolled a 17 so this is my hex-flower: The realm has 6 holdings, which might make it a little cramped, so let's make this holding essentially a non-player. There should be some potential to be a threat at some later point, but for now the holding isn't muddling in anyone's business. The picture above depicts the holding in a specific hex that needn't be the actual location of the holding, but unless some reason pops up, it will stay there, since that hex is fitting. Holding (first thoughts) The denizens should have little need for outside contact. Which raises the question of what does a holding look like that has almost zero trade. Zombies and ghosts come to mind, but that just might be a vibe for a different project. There might be some inspiration in the stories ...