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Woland - A Collaborative Mythic Realm - Part 2

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This is part of an ongoing project that you can read about  here . Part II - Peter's Lowlands Brian of Luck Roll fame and fellow co-host of the Smiling Fox podcast is the second contributor to this project. When I was starting up I needed a victim someone to help proofread and who I could bounce a few ideas off. Brian offered to help out, for which I am hugely grateful, but it's therefore fitting that he was ushered to the front of the line of collaborators. Hex-flower In his blogpost  you can read how he applied an interesting method of generating ideas for the hexes and ended up with a very dense hex-flower that fits the strange and adventurous nature of Mythic Bastionland. The area is also just begging for referees to add NPCs that have been affected by the Soul-Splitting hazard, a narrative prelude to the knights' possible fate. Progress Map With the second hex-flower done, here's the realm map so far. Would you like to participate? Let me know  here . ---

Woland - A Collaborative Mythic Realm - Part 1

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Part I This is part of an ongoing project that you can read about here . -=-=- There are conveniently 20 hex-flowers so participants may roll a d20 to determine which hex-flower they are allowed to fill in. I rolled a 17 so this is my hex-flower: The realm has 6 holdings, which might make it a little cramped, so let's make this holding essentially a non-player. There should be some potential to be a threat at some later point, but for now the holding isn't muddling in anyone's business. The picture above depicts the holding in a specific hex that needn't be the actual location of the holding, but unless some reason pops up, it will stay there, since that hex is fitting. Holding (first thoughts) The denizens should have little need for outside contact. Which raises the question of what does a holding look like that has almost zero trade. Zombies and ghosts come to mind, but that just might be a vibe for a different project. There might be some inspiration in the stories ...

Woland - A Collaborative Mythic Realm

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Part 0 - Kick-off. Woland is a collaborative realm I plan to organise over the next 20 weeks! The goal is to get contributors who will each design a hex-flower and then to stitch all 20 hex-flowers together for a complete realm. Fellow referees can take the realm entirely or rip out bits and pieces. Contributions Participants are asked to detail a hex-flower with at least two landmarks and to describe their thought process in how they designed that content. This will be published as a blogpost, but the final realm will be edited down and released as a PDF. Each contributor is expected to make at least 2 bespoke pieces of art. One of which being the hex-flower which means the final map will be a messy but beautiful quilt. Participation If this sounds interesting to you, please let me know here . Once a week I will select a name and get in touch with that person. That means you might not hear from me for weeks (months?). Creators will have approximately 3 weeks to design their hex-fl...

Skyfall

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Skyfall One Shot Open Table Play Report Mythic Bastionland The Leaf Knight The Fanged Knight A Leaf-Clad Guard Myths The Toad - NW Island The Boar - Centre Island The Troll - NE Island The Plague - SW Island The Sun - radiant *I have altered the Wilderness Roll to be: 1-2: radiant myth, 3-4: myth from corresponding island. Prologue This months game night had an attendance of 5 GMs and 2 players. No one had signed up for my game! We realized the sign-up email didn't reach many on the list, so my disappointment over a lack of players was eliminated. Nonetheless I managed to wrangle three to play at my table. The Leaf Knight player took no time to decide that the Leaf Knight would be hanging out in an orchard. In a previous session something fruit related had happened in the area of 010.008, so I deemed this the spot for the Leaf Knight. The player took a moment to describe how plump they had become from gorging on fruit and leaves. The other players decided they were to seek out the...

Leaf & Leather

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Leaf & Leather One Shot Open Table Play Report Mythic Bastionland The Riddle Knight The Fanged Knight A Leaf-Clad Guard Myths The Toad - NW Island The Boar - Centre Island The Troll - NE Island The Plague - SW Island The Bull - radiant *I have altered the Wilderness Roll to be: 1-2: radiant myth, 3-4: myth from corresponding island. Prologue I wanted this session to continue from the  last session (despite both being one-shots). Luckily I had the Fanged Knight player reprise her role, and I had asked her to be prepared to brief the other two players. The rundown is that the Company had been spotted crouched over the fresh carcass of the Green Bull, bringer of Blessings. Word travels fast and now many in the realm want to see the Company be brought to justice. They were subsequently accosted by two Leaf-Clad Guards, one of whom they slayed (brutally and mercilessly). The other was initially wounded, but the Company tended to his wounds and brought him to Meredith's Cabin to fur...