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Woland - A Collaborative Mythic Realm - Part 12

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  This is part of an ongoing project that you can read about here . Part XII - The Devil's Spine This region has been designed by Morgen, who has some great art on their Blusky account and is working on a really cool expansion to Mythic Bastionland: Bushi-Den . And some of that vibe has been brought into Woland. Here is Morgen's piece: THE DEVIL’S SPINE A region of dense forests, needle-like mountains, and an immense lake. The locals say that a strange sect of monks have appeared on the mountain, worshipping the omniscient “All-seer” and practicing the Way of the Burning Match, an esoteric martial art using forbidden blackpowder weaponry. All across the Devil’s Spine, the Company can hear firework-like crackling echoing through the mountains HEX H6 - Dwelling - the Woodsman’s Shack A small wooden shack inhabited by an old woodsman. ● Takezo, the woodsman - An old, grumpy woodsman, who resents the monks on Mt. Indra. Says he can’t get a good night’s sleep with all the fireworks...

A Game of Three Truths

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A Game of Three Truths A suggestion of a game mechanism. In Horst's game his Company encountered a Bridge Knight, someone of Fey origin. He would not let the Company cross the bridge unless they won in a duel. One of the Knights suggested the Game of Three Truths. You can listen to the episode here where Horst gives a full explanation and some clarifying details. It starts around 1h22. My explanation needed some further clarification, so I made the following handy step-by-step guide: Further explanation: Example 1 Here is a further example with more thoughts. Let's say the first player says " I will make a statement about whether you prefer lime or melon ice-cream ". The second player probably doesn't care about his knight preferring one flavour over the other and says " it doesn't really matter, so let's make the odds 50-50 ". The first player now chooses lime flavour. It's a 3-in-6 roll, so the die will determine lime on a 1,2 or 3 and mel...

Man's Best Fiend

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Man's Best Fiend One Shot Open Table Play Report Mythic Bastionland The Fanged Knight The Amber Knight Myths The Demon The Hound Prologue Confronted with the question of what the session would entail the Fanged Knight player (a familiar face) suggested an old fashioned take down of an epic beast. I threw my prepared myths out the window and rolled  The Judge The River The Hound. The Amber Knight had given up her weapon to the Leaf-Clad Guards and wished to see it back in her possession (see Bull 3 ). After a brief discussion we decided that today's session was going to start with the Guards saying "You have proven yourself, here is your weapon back, now we do have something to ask of you..." One of the Leaf-Clad Guards had joined the party before, and I thought it fitting that they join the Company for this session too. Edynn Yonder - 007.004 The Company was informed that the fauna were acting erratic, something was stirring in the east. The Hound 1 - 009.004 The C...

Whale Trappings

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Whale Trappings One Shot Open Table Play Report Mythic Bastionland The Saddle Knight The Dust Knight Myths The Colossus Prologue The Saddle Knight had previously worked with an elderly hunter who claimed a curse had rapidly aged him. Today's quest was to find a way to reverse this curse. The table thought it best to start at the Pale Keep, where the Dust Knight had recently arrived from another realm. The Pale Keep - 007.009 Since the Company knew little of how to solve this curse they asked someone in a position of authority, the Marshall. He thought a visit to the Seer on the NW island (a Seer the Company had previously been directed towards) was not necessary since the Seer on this island had recently returned! 008.008 The Company left the Pale Keep and travelled East, around midday they came upon a man washing clothing in a brook under the Goat Tree. My intentions were to have a local that knew more about the land, but the Company was really, really fascinated by a tree that h...

Woland - A Collaborative Mythic Realm - Part 10 & 11

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This is part of an ongoing project that you can read about here . Part X - The Silver Cradle Errant Thinking pulled some inspiration from the Souls series, Beserk and Gondor for a heavily themed region. This region contains the Seat of Power so it's fitting that Errant went into some detail on the NPCs and their relationships. Go read about it here . Part XI - The Brittle Barony Philip who publishes on the Delver's Choice ttRPG substack got to work on this region. He nailed the vague but evocative writing that works so well with Mythic Bastionland. This region connects very well with the surrounding areas. Plus it has such a cool Seer ! Find it here . Progress Map Here's what the realm looks like so far. Updates should flow more regularly in the coming weeks !  Would you like to participate? Let me know here . ---