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Man's Best Fiend

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Man's Best Fiend One Shot Open Table Play Report Mythic Bastionland The Fanged Knight The Amber Knight Myths The Demon The Hound Prologue Confronted with the question of what the session would entail the Fanged Knight player (a familiar face) suggested an old fashioned take down of an epic beast. I threw my prepared myths out the window and rolled  The Judge The River The Hound. The Amber Knight had given up her weapon to the Leaf-Clad Guards and wished to see it back in her possession (see Bull 3 ). After a brief discussion we decided that today's session was going to start with the Guards saying "You have proven yourself, here is your weapon back, now we do have something to ask of you..." One of the Leaf-Clad Guards had joined the party before, and I thought it fitting that they join the Company for this session too. Edynn Yonder - 007.004 The Company was informed that the fauna were acting erratic, something was stirring in the east. The Hound 1 - 009.004 The C...

Whale Trappings

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Whale Trappings One Shot Open Table Play Report Mythic Bastionland The Saddle Knight The Dust Knight Myths The Colossus Prologue The Saddle Knight had previously worked with an elderly hunter who claimed a curse had rapidly aged him. Today's quest was to find a way to reverse this curse. The table thought it best to start at the Pale Keep, where the Dust Knight had recently arrived from another realm. The Pale Keep - 007.009 Since the Company knew little of how to solve this curse they asked someone in a position of authority, the Marshall. He thought a visit to the Seer on the NW island (a Seer the Company had previously been directed towards) was not necessary since the Seer on this island had recently returned! 008.008 The Company left the Pale Keep and travelled East, around midday they came upon a man washing clothing in a brook under the Goat Tree. My intentions were to have a local that knew more about the land, but the Company was really, really fascinated by a tree that h...

Woland - A Collaborative Mythic Realm - Part 10 & 11

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This is part of an ongoing project that you can read about here . Part X - The Silver Cradle Errant Thinking pulled some inspiration from the Souls series, Beserk and Gondor for a heavily themed region. This region contains the Seat of Power so it's fitting that Errant went into some detail on the NPCs and their relationships. Go read about it here . Part XI - The Brittle Barony Philip who publishes on the Delver's Choice ttRPG substack got to work on this region. He nailed the vague but evocative writing that works so well with Mythic Bastionland. This region connects very well with the surrounding areas. Plus it has such a cool Seer ! Find it here . Progress Map Here's what the realm looks like so far. Updates should flow more regularly in the coming weeks !  Would you like to participate? Let me know here . ---

Resaturation

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Resaturation One Shot Open Table Play Report Mythic Bastionland The Fanged Knight The Leaf Knight The Salt Knight Myths ? Prologue The session started with a discussion about how the Company had accumulated a meaningful amount of Glory and how that influenced their standing in the realm. The Fanged Knight was keen to start a political career. Inspired by Bram Stoker he opted for a seat on the island of grey.   Sudden Storm - 003.003 The Company voyaged to Sudden Storm, the colour faded from sky and thread alike. They spoke to the captain to learn about the Holding but the captain didn't really care much about the place and mainly had second-hand stories. Once they disembarked they sought a local to gain further intel and they encountered Suzy, a young hunter, who cared little for the paper-pushers, but she knew a little of how the political game was played. The Company decided it might be best to first rid the island of the greying curse. That way it downplayed the power of th...

Balmy Weather

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Balmy Weather One Shot Open Table Play Report Mythic Bastionland The Fanged Knight The Leaf Knight The Leaf-Clad Guard Myths The Sun Prologue - Mt. Arduus - 009.006 The previous session ended as the Company emerged from a winding tunnel in the side of Mt. Arduus. I suggested this session start here and all agreed. The Company was still set on returning the Seer (who still wishes to not be seen or heard) to her Sanctum so I asked the players how the Seer would communicate directions (something more than "go south east"). It was decided that the Leaf Knight placed parchment, ink and a quill on the ground. And while there is little mythic about written notes on parchment, we gotta get this session to take off, so this solution sufficed. Silent Summit 009.007 The Company crossed the jagged terrain in sweltering heat and were glad to reach the Sanctum where they could rest. The place had been vacated a while ago and this brought up several questions, the reasons weren't exactl...