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Showing posts from October, 2025

Crash Cow

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   Crash Cow One Shot Open Table Play Report Mythic Bastionland The Amber Knight The Fanged Knight Myths The Toad - NW Island The Boar - Centre Island The Troll - NE Island The Plague - SW Island The Bull - radiant *I have altered the Wilderness Roll to be: 1: radiant myth, 2-3: myth from corresponding island. Prologue Two players showed up for this session, one of which played the Fanged Knight previously and was keen to follow the lead dropped by the Rotten Seer in the last session . The Amber Knight was down for anything. We left off in Sudden Storm [003.003] last time, but decided that this session should start after a brief voyage to the main island. Havenbrook - 007.006 Morning saw the Company disembark close to Havenbrook, a sleepy hamlet. The Amber Knight, who recently came into substantial wealth, gave the captain a meagre tip. The captain, expecting nothing but to serve the knights, took this with much gratitude. In Havenbrook the Company was welcomed by Eldric, a re...

Shrouded by Sunlight

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  Shrouded by Sunlight One Shot Open Table Play Report Mythic Bastionland The Leaf Knight The Weaver Knight Myths The Wyvern The Dwarf The Sun The Wight The Bat The Cave Prologue For this one-shot I rolled up 6 random myths, rerolled the Glade (which I have no desire to play during a one-shot), then placed them randomly. When the Company encounters the first two myths those are set in stone for the session and all others fall away. I asked my players if they wanted to start with a goal, and after some back and forth we decided the Company had been tasked by the leader of a chapel to deliver a chain of precious prayer beads, a gift to the newly arrived Seer. Wight 1 - 008.008 The Company came upon a young fellow washing clothes in a creek. They all had a chat and then went on their way. Although not much happened I was glad to see that we encountered an omen from this myth. This is one that I have been looking forward to running for a while. Sure hope it gets the room to shine....

Unliving Colour

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  Unliving Colour Two Shot Open Table Play Report - Part II Part I can be found  here . Mythic Bastionland The Amber Knight The Leaf Knight The Riddle Knight The Fanged Knight Myths The Toad - NW Island The Boar - Center Island The Troll - NE Island The Plague - SW Island The Cave - radiant *I have altered the Wilderness Roll to be: 1: radiant myth, 2-3: myth from corresponding island. Prologue We ended the last session at the sanctum in the north east. After receiving visions the knights were not unified on their next goal. After some back and forth the Riddle knight prevailed in convincing the Company that the greatest threat was on the grey island to the west. We agreed that it made the most sense to start the session the moment the Company approached the island. We did do a short travel montage. The vessel was a decommissioned viking war vessel with antique round shields mounted on the ship's railing. The shields had seen better days. The Riddle knight managed to trade an ...

An Eye See Refuge

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An Eye See Refuge Two Shot Open Table Play Report - Part I Mythic Bastionland The Amber Knight The Leaf Knight The Riddle Knight The Fanged Knight Myths The Toad - NW Island The Boar - Center Island The Troll - NE Island The Plague - SW Island The Cave - radiant *I have altered the Wilderness Roll to be: 1: radiant myth, 2-3: myth from corresponding island. Prologue In an ongoing attempt to give the players more agency in the flow of the game I started the session with a recap of the last one-shot (The Company fought the Spectre whilst travelling to the seer in the icy north). Then I asked them what they wished to do during this session. Nothing too grandiose, they wished to continue where the last group left off. I still don't love how much of my precious one-shot time this player granted freedom consumes, but I feel it does  make the game way more fun. Chillbane Motte - 014.004 The session kicked off the day after the ship arrived at the small harbour. The Leaf Knight and the Rid...