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Showing posts from May, 2026

Woland - A Collaborative Mythic Realm - Part 10 & 11

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This is part of an ongoing project that you can read about here . Part X - The Silver Cradle Errant Thinking pulled some inspiration from the Souls series, Beserk and Gondor for a heavily themed region. This region contains the Seat of Power so it's fitting that Errant went into some detail on the NPCs and their relationships. Go read about it here . Part XI - The Brittle Barony Philip who publishes on the Delver's Choice ttRPG substack got to work on this region. He nailed the vague but evocative writing that works so well with Mythic Bastionland. This region connects very well with the surrounding areas. Plus it has such a cool Seer ! Find it here . Progress Map Here's what the realm looks like so far. Updates should flow more regularly in the coming weeks !  Would you like to participate? Let me know here . ---

Resaturation

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Resaturation One Shot Open Table Play Report Mythic Bastionland The Fanged Knight The Leaf Knight The Salt Knight Myths ? Prologue The session started with a discussion about how the Company had accumulated a meaningful amount of Glory and how that influenced their standing in the realm. The Fanged Knight was keen to start a political career. Inspired by Bram Stoker he opted for a seat on the island of grey.   Sudden Storm - 003.003 The Company voyaged to Sudden Storm, the colour faded from sky and thread alike. They spoke to the captain to learn about the Holding but the captain didn't really care much about the place and mainly had second-hand stories. Once they disembarked they sought a local to gain further intel and they encountered Suzy, a young hunter, who cared little for the paper-pushers, but she knew a little of how the political game was played. The Company decided it might be best to first rid the island of the greying curse. That way it downplayed the power of th...

Balmy Weather

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Balmy Weather One Shot Open Table Play Report Mythic Bastionland The Fanged Knight The Leaf Knight The Leaf-Clad Guard Myths The Sun Prologue - Mt. Arduus - 009.006 The previous session ended as the Company emerged from a winding tunnel in the side of Mt. Arduus. I suggested this session start here and all agreed. The Company was still set on returning the Seer (who still wishes to not be seen or heard) to her Sanctum so I asked the players how the Seer would communicate directions (something more than "go south east"). It was decided that the Leaf Knight placed parchment, ink and a quill on the ground. And while there is little mythic about written notes on parchment, we gotta get this session to take off, so this solution sufficed. Silent Summit 009.007 The Company crossed the jagged terrain in sweltering heat and were glad to reach the Sanctum where they could rest. The place had been vacated a while ago and this brought up several questions, the reasons weren't exactl...